Throughout my career, I’ve designed and collaborated with Ford Motor Company, IDEO CoLab, Lucid Motors, The Art of Living Foundation, LIM Innovations, Fundación Tarahumara José A. Llaguno; currently volunteering at Inneract Project.
I’m currently looking for opportunities in Social Impact Design. If your team strives to work with organizations to help build ethically responsible solutions with communities through design strategy, I’d love to collaborate with you.
An Interaction Designer, Design Researcher, and Strategist.
An Interaction Designer, Design Researcher, and Strategist.
Approach: Based on general Mexican culture, Picoso is a game that educates players on the diversity, gastronomy, and family traditions within Mexican culture through playing a game of trivia of questions.
Through the game’s theme - escaping away from machismo - players will become aware of the strong presence that machismo has in Mexican culture.
Brief: Design a game that reflects your culture.
Learnings: Exploration, Visual Design, Product Design, Systems Thinking, Prototyping, User Testing
Length: 4 weeks.
What is picoso...
Picoso is a game based on general Mexican culture that, through playing a trivia of questions, educates players on the diversity, gastronomy, and family traditions within Mexican culture. For those not so familiar, or not familiar at all with Mexican culture, after playing, players will leave with intriguing fun facts about Mexico, and its people. For those familiar with Mexican culture, they will be reminded about how amazing Mexican culture is.
ma·chi·smo...
mäˈCHēzmō
noun
noun: machismo
Strong or aggressive masculine pride (very relevant in Mexican culture)
Through the game’s theme - escaping away from machismo - players will become aware of the strong presence that machismo has in Mexican culture. Due to the possibility of misunderstanding, or misinterpreting machismo because of unfamiliarity with the culture, the deeply-seated marks machismo has left in Mexican culture are not addressed. However, the goal of the game of escaping away from machismo makes it clear to the player that machismo is something negative, and not something to be aspired to in Mexican culture.
Game pieces
Game Board
Number Roulette
Card Roulette
Trivia Cards
diversidad
(Diversity)
comida
(Food)
familia
(Family)
-
Board
-
Trivia cards
-
Comida (food)
-
Diversidad (diversity)
-
Familia (family)
-
-
Jalapeño cards
-
Number roulette
-
Card roulette
-
Pesos ($10, $5, $2, and $1 - ten of each)
-
5 sugar skulls
Ideation/prototype
playtesting
1ST PLAYTEST
-
Purely consisted of answering trivia, and completing challenges.
-
Board didn’t have any interactive function, served just to place trivia cards.
-
No win-state.
Cegan:
-
Man
-
25 yrs old
-
Born in the U.S.
-
CCA student - IxD major
David
-
Man
-
25 yrs old
-
Born in the U.S.
-
CCA student - IxD major
2ND PLAYTEST
-
Three level structure added to board.
-
Introduced money to gameplay.
-
Introduced three chance elements:
-
“Wild card” (jalapeño card).
-
Roulette to advance spaces.
-
Roulette to randomly select trivia card.
-
Win-state introduced, with reward incentive.
-
Added machismo theme to game.
-
Introduced Machismo Pit as punishment
Parmis:
-
Woman
-
20 yrs old
-
Born in the U.S. with Iranian ethnicity
-
CCA student - ID major
David
-
Man
-
25 yrs old
-
Born in the U.S.
-
CCA student - IxD major
3RD PLAYTEST
Krystel:
-
Woman
-
21 yrs old
-
Born in the U.S. with Filipino ethnicity
-
CCA student - IxD major
-
Eliminated Machismo Pit as punishment - too harsh
-
Replaced it with going back to previous spaces instead
-
Added more jalapeño spaces for more unpredictability.
-
Introduced chance to ask for help in trivia for those not familiar with the culture at all
Karen:
-
Woman
-
23 yrs old
-
Born & raised in China
-
CCA student - IxD major
David
-
Man
-
25 yrs old
-
Born in the U.S.
-
CCA student - IxD major